Tonia Beglari & Emilia Yang
#Time2Escalate is a multiplayer interactive game/installation that utilizes guerilla materials and physical computing to invite passersby to work together so love conquers hate. Originally created in Spring 2016 as a way to shut down Trump’s media omnipresence, #Time2Escalate works resurfacing the coverage and critique of social ills that are often drowned out of the discussion.
The title itself is a play off the mega-movement that inspired this game: The Black Lives Matter movement, the anti-deportation campaign Mijente (#Not1More), and the Grassroots Global Justice Alliance (which works on global issues including climate change) promoted the #Time2Escalate hashtag to disrupt Trump’s hate in order for allies to join and take a stance.
Our installation highlights activists, veterans, and artists who are working to empower those most at risk under the Trump-Pence term (but only if players work together to elevate them) and respect the humanity of American dreamers who don’t fit the white nationalist mold.
Interactive designer and creative producer collaborating with diverse makers in technology, arts, and music to foster subversive imagination. Cofounder of Browntourage and M.F.A. at USC Interactive Media & Game Design.
Emilia Yang is an activist, artist, and militant researcher. Her work has been interconnected with digital media, performance, and public art. Yang is currently pursuing a PhD in Media Arts + Practice at the School of Cinematic Arts at the University of Southern California, Los Angeles. Her research focuses on participatory culture and its relationship to media, arts, and design. She is interested in how transmedia storytelling and postcolonial new media practices can foster social change and civic engagement.
Her art practice utilizes interactive installations, documentaries, fictions, games, performance, and urban interventions to engage participants in political action and discussion. She is one of the creators of Downtown Browns an interactive series winner of the first prize at the “Diversity Challenge” organized by Games for Change, Interlude and Tribeca Film Festival.
Emilia has delivered talks and workshops at festivals and conferences such as Allied Media, the Digital Media and Learning Conference, HASTAC Conference, Latin American Studies Conference, Cultural Transduction Conference, Munroe Center for Social Inquiry, Queerness N’ Games and has shown work at IndieCade Independent Games Festival, Games for Change, and the Games and New Media Summit at Tribeca Film Festival. Emilia’s theory-practice work has been published in the book Sites of Protest, part of the series ‘Protest, Media and Culture’ published by MeCCSA Social Movements Network edited by Rowman and Littlefield and in The Additivist Cookbook, curated by Morehshin Allahyari and Daniel Rourke.